Another Deltarune update rolled out on July 9, bumping the game’s version number up to 0.0.247. The new release introduces two dozen changes, most of which arrive in the form of Deltarune bug fixes.

Of the 24 items listed in the latest Deltarune patch notes, 17 are classified as general game changes. Update 0.0.247 addresses several potential softlocks, crashes, combat inconsistencies, visual glitches, and user interface issues. It also corrects some bugs related to Deltarune items, timing, and progression, all the while resolving platform-specific memory problems and offering a range of minor graphical and technical fixes.

Deltarune Update 0.0.247 Patch Notes

General Game Changes

  • You will no longer receive JusticeAxe from the hole in the CastleTown cliff if you never got the
  • Shadow Crystal in Chapter 4 on that file slot.
  • Grazing the bullets of an aqua miniboss no longer erroneously makes the attacks last longer.
  • Fixed an error where the bread-smashing time attack wouldn’t display a 0 digit correctly.
  • Fixed an error where an armor that is supposed to increase the amount of invincibility frames did
  • not work against the chapter boss.
  • Fixed various memory leaks, which seem to have been causing random crashes on Playstation 4.
  • Fixed a softlock where you can clip through the floor after defeating certain platforming encounters.
  • Fixed a softlock when using Rude Buster in the first phase of the platforming battle before the
  • chapter boss.
  • Fixed an error where scissors would no longer be damaging after an event.
  • Fixed the SOUL visually remaining in the birdcage if the Chapter’s first scene was skipped in a
  • certain way.
  • Fixed various circumstances where two textboxes can overlap, or where you can walk around with
  • the menu still open.
  • Fixed train blueprints hovering in the air, and various other minor graphical fixes.
  • Various other minor fixes.

Dialogue and Other Text Changes

  • The shop in the Cliffs has new dialogue in an extremely obscure circumstance.
  • Credits have been added for the following people:
  •  Matt Cummings – Festival Concept Art
  •  Zu Ehtisham – Platforming VFX
  •  Marcy Nabors – Music Assistance
  • The manual in Castle Town now mentions Susie’s SCYTHEMARE.
  • Various minor fixes.
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