Fable isn’t just offering a grand fantasy adventure for players to embark on, but also a chance to catch their breath between quests, thanks to a world populated with hundreds of distinct non-playable characters. Each NPC has a unique personality and goals, and according to Playground Games, each one can be romanced. In fact, it’s possible to marry every single one–just not all at once, as Fable has a monogamous approach to love.

“There are over 1,000 handcrafted NPCs in the game, and you can get into a relationship with any of them–or all of them–indeed, if that’s what you want to do. Might take you quite a while, but you could definitely do that,” associate game director Craig Littler said to GameSpot. “One thing I would say, though, is that it really ties into the complex, nuanced morality system because yes, you could get into a relationship with anybody, but not at the same time, because you can’t be all things to all people at the same time. One person might want you to be kind. Another might want you to be a murderer. That’s just how it goes.”

“All 1,000 of them are handcrafted by our team,” associate game director William Kennedy added. “The game design team put a bunch of effort into those goals, and as you saw in the demo, we had the ambitious Megan, and all of her goals revolved around having stuff. She wanted me to have a house. She wanted me to dress in fancy clothes. She wanted me to own my own home, and what the design team was doing with that handcrafting was making sure that each NPC was a cohesive character, that you could end up having different stories when you interact with them.”

Originally scheduled to launch this year, Fable was recently delayed to February 23, 2027, for PC, Xbox Series X|S, and PS5. Last week’s Xbox Games Showcase revealed some new details for the game, like the new character Isabel (played by Hayley Atwell), a brief tease of the original Fable’s villain, Jack of Blades, and the confirmation of the game’s first story-driven expansion, Order of the Hero.

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