Filip is a long-time gamer and writer with ample experience in both of these industries. Having started his gaming adventure with the venerable PSX, Filip soon discovered dedicated gaming magazines, which set the stage for everything that came afterward. He majored in linguistics and philosophy, which lend themselves well to creative and technical writing, allowing Filip to stack bylines with a huge number of publications.
Clutch is the new racing game by former Forza Horizon 5 creative director Mike Brown, in active development by his new studio Maverick Games. While the Forza Horizon franchise has truly honed into what it does best over the years, its all-in-one, happy-go-lucky car-collecting approach isn’t for everyone, and Clutch intends to serve what is otherwise often a forgotten niche in racing games.

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Maverick Games’ Clutch Tackles Features Forza Horizon Ignores
Clutch is a racing game that combines pro-tier circuit racing, high-intensity illegal street racing, and — in true Need for Speed style — police chases in one modern Unreal Engine 5 experience. While Forza Horizon 6 finds success in its broadness, Clutch is going in the opposite direction, with some of the most detailed car interiors a modern racing game has yet had. The story is also of major importance in Clutch, with a pair of prodigy sibling drivers acting as its narrative protagonists. All of this combined makes for a wildly different experience than most other contemporary racing games offer and positions Clutch as an interesting concept even though gameplay is yet to be officially shown.




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