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Home » Id Software Says It’s Working On Its Next Game, Directed By Doom’s Hugo Martin
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Id Software Says It’s Working On Its Next Game, Directed By Doom’s Hugo Martin

News RoomBy News Room12 November 20263 Mins Read
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Id Software Says It’s Working On Its Next Game, Directed By Doom’s Hugo Martin

Doom and Wolfenstein studio id Software has begun work on a new project, according to the studio’s official social account, and it’s being directed by Hugo Martin, who previously directed both Doom: The Dark Ages and Doom: Eternal.

We’re incredibly excited about our next project, a new game from our teams in Texas and Frankfurt, with game direction once again by Hugo Martin. It’ll be some time before we’re ready to share more but we can’t wait for you to see what we’re working on.

— id Software (@idSoftware) November 12, 2026

This news comes over a year after the release of Doom: The Dark Ages. An expansion for The Dark Ages, “Revelations,” was out this past July, and a new “Slaughter Mode” is being implemented on Monday.

Martin’s involvement makes it likely that this is yet another Doom game even though that was not explicitly stated, which would be in keeping with Xbox head Asha Sharma’s ambitions to focus on the company’s biggest franchises. Id Software is also the developer of Rage, and Quake, and numerous Wolfenstein games (though not the most recent entries in the series).

This reassurance as to id Software’s current activities comes on the heels of a mass restructuring at Xbox in July that saw massive swaths of the company cut: over 90 individuals across multiple offices, including a large amount of its id Tech team (claims have suggested only one person was left working on id Tech, but Microsoft has said that is false and that “dozens” of people are working on it). Sources speaking to Kotaku following these layoffs said that the studio didn’t have any new games greenlit at the time, and that concepts kept shifting, suggesting that whatever this new project is, it’s very, very early in development.

In the wake of those layoffs, Martin attempted to reassure the public that id Software was in a good spot, noting that the team was now the same size as it was when they made Doom (2016).

“Look, the fact that we made a game that people like and is critical and commercially successful—like I said, it’s doing very well related to the forecast and stuff—that’s good for everyone, for the people at the studio, for the people who, unfortunately, we had to say goodbye to, I think that helps everyone and we really appreciate your support,” he said in a livestream. “But what matters the most is that the the games are good and I’m so happy that people, I don’t know… It’s just a good thing for everybody, it’s going to help.”

Just last month, studio co-director Marty Stratton said that id Software was “incredibly viable.”

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