Invincible VS has announced its day one patch, set to bring core system changes, bug fixes, and a range of improvements. Developed by Quarter Up and published by Skybound Games, Invincible VS is a superhero 3v3 tag fighting game that’s set in Robert Kirkman’s beloved Invincible comic book universe, and is scheduled to launch on April 30, 2026. It offers classic fighting action, alongside a story mode, arcade and training modes, and online multiplayer with 18 characters available at launch.
Earlier in April, Invincible VS held an open beta, allowing thousands of players to jump into the title and battle each other as iconic characters like Omni-Man, Atom Eve, Invincible, and many others. During that period, Quarter Up was actively gathering player feedback, in-game statistics, and observing how players were adapting to the core mechanics. Drawing from this data, the development team has now decided to bring several changes alongside the game’s official launch to improve the player experience.
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Invincible VS Day One Patch Announced Ahead of Launch
Quarter Up has revealed the day one patch for Invincible VS, set to go live immediately upon the game’s official launch. The patch addresses several key areas, starting with core system overhauls. The team has decided to do an overall pass on damage scaling aimed at cutting down solo Touch of Death sequences that rely on repetitive combos. Heroic Strike will now require 1.5 bars of meter, and players will no longer be able to instantly tag in a new Fighter after eliminating an opponent. Every Fighter’s Special, Boosted Special, and Super Moves have also been readjusted to make them more punishable on block. Throws, dash cancels, and aerial jumps have similarly been reworked.
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The patch also brings tuning to the massive roster in Invincible VS, with every fighter, including the likes of Allen the Alien, Battle Beast, Omni-Man, Atom Eve, Rex Splode, and more, receiving adjustments. The update also addresses a range of bugs that disrupted the player experience during the open beta. Over 80% of the crashes during that period have been resolved, along with issues like “ghost players” appearing in the matchmaking. Quarter Up has also improved the HUD to better distinguish between wired and Wi-Fi players, made general gameplay performance enhancements, and implemented other fixes. The developers have also acknowledged remaining issues, including the lack of a cooldown penalty for players who leave competitive matches early, and confirmed these will be addressed in future updates.
It’s still too early to predict how these balance changes will shape the meta in Invincible VS, but the community on Reddit and Twitter has already shared their opinions on it. Many feel that all the safe moves in the title made combat feel rough, as it allowed players to spam high-damage combos, but with the new changes, they believe the title could see more balanced exchanges. There are still some concerns about Invincible VS not featuring the franchise’s most powerful characters, like Thragg.
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However, Invincible VS introduces a brand-new character to the table who will receive her own original story from the series’ creators. Players are hopeful that Quarter Up will continue to pay close attention to the game’s balance and deliver meaningful post-launch content going forward.
Invincible VS Day One Patch Notes
Core Systems Changes
Damage Scaling
- We’ve done an overall pass on damage scaling to reduce the number of solo Touch of Death routes utilizing easy to perform/repeatable combos
Heroic Stike
- Heroic Strike now costs 1.5 bars of meter (previously 1 bar of meter)
Tagging
- You can no longer tag in a new Fighter immediately after killing an opponent
Wake Up
- Reduced window to breakout of recovery to address concerns with quick getup occurring too often.
Punishable Pass
- We’ve done a pass on every Fighter’s Special, Boosted Special, and Super moves that will, for the most part, make them unsafe on block and more open to punish
Throws
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Adjusted interactions on throws, so that being interrupted should now reset to neutral
- (i.e. If you throw an opponent who then has a Robot assist rocket hit you, the opponent will not be able to combo you immediately but will instead fall/spin and reset to neutral)
Dash
- You can now cancel grounded forward and back dash 5 frames earlier
Aerial Jump Cancels
- Can no longer jump cancel aerial attacks on block, only on hit
Fighter Changes
The main focus for Fighter changes in the Day 1 Patch is making sure we have more punish windows on special and super moves, and to scale our damage in order to reduce Touch-of-Death opportunities with a solo character.
Note: Every Fighter in the base roster received tuning/changes, but we’re only listing specifics for Fighters that were playable in the Open Beta, since those changes will be “felt” based on previous play experience.
Allen the Alien
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General
- We’ve done a pass and labeled several of Allen the Alien’s Specials as “Linkers” so they will damage scale
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Urath Shaker (Special 1)
- Tuned the window in which this move can be cancelled to be more strict
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Urath Shaker (Special 1) [Boosted]
- We’ve made minor tuning to this move’s hitbox and timing
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Aerial Charged Medium
- This attack can no longer be jump canceled
Battle Beast
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Pounce (Special 2) [Boosted]
- Reduced knockback of the final hit on block.
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Headhunter (Special 3)
- This move is now punishable on block
Atom Eve
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Hover (Special 3) [Normal and Boosted]
- This move is now negative on block
Omni-Man
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Pinball (Super 1)
- This move is now punishable on block
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Rising Uppercut (Special 3)
- Pushback on block has been added to this move to avoid cross-up on punish.
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Rising Uppercut (Special 3) [ Boosted]
- This move is now punishable on block
Rex Splode
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Heads Up (Special 2)
- This move can no longer be cancelled on block
- Slightly delayed the window in which Rex Splode can follow up with an aerial attack after this move
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Rexsplosive Barrage (Super 1)
- This move is now punishable on block at point blank range
Robot
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General
- We’ve made minor damage adjustments to Robot’s Standing Medium, Standing Heavy, Aerial Medium, and Aerial Down Medium
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Blasters (Special 2)
- The 2nd hit of this move is now punishable on block at close and mid-range
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Disruptor (Special 3) [Boosted]
- This move is now punishable on block at close range
Thula
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First Strike (Special 2)
- This move is now punishable on block
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Whiplash (Special 3) [Boosted]
- Changed the full invulnerability for first 8 frames of this move to be just Upperbody invulnerability
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Blade Flurry (Super 1)
- This move is now punishable on block
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Viltrumite Pinata (Super 2)
- This move is now punishable on block
Bug Fixes
- Fixed ‘ghost’ players in matchmaking (finding players with grey wifi icons that would wait the timer out)
- Fixed upwards of 80% of crashes seen from the open beta
- Improved HUD clarity for Wi-Fi vs Wired players when Show Ping is enabled
- Fixed rare issue where Omni-Man’s Ultimate would play twice in online matches
- Added a partial fix for issue where players who disconnected from a Ranked match would not immediately see League Points lost
- As listed in our Known Issues, LP will update on their next match found OR their next boot of the game (whichever comes first) but returning to main menu will still show old LP. We plan to address this further in an upcoming hotfix.
- Fixed an issue where LP would be assigned incorrectly for 3rd match of a ranked set
- General improvement pass on gameplay performance
- Fix Dash input issues with L+M and M+H with directional inputs.
- Added a missing input check for Snapback on heavy attack kara cancel window for motion inputs.
Known Issues
- The team is currently working on implementing a cooldown penalty for players that leave Ranked Matches early, targeting the first major post-launch patch.
- We’re working to fully address issues with delayed LP updating immediately after a disconnect
- Working to resolve Various issues across Lobby mode and Spectator
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Players using Motion Controls will experience a “soft lock” when attempting to input the password for a private lobby and will be unable to bypass the screen. If you encounter this state, you’ll need to fully close and reopen the game
- To work around until we ship a hotfix, you can either avoid password protected lobbies or directly invite a player using motion controls to the lobby
- Released
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April 30, 2026
- ESRB
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Mature 17+ / Blood and Gore, Intense Violence, Strong Language
- Developer(s)
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Quarter Up








