Developer Firevolt has just announced KingFish, an asymmetric co-op roguelike heading to Steam. The core gameplay loop of KingFish will see one player take on the role of the eponymous island-sized Fish who must build a thriving city, while the other player becomes the King who must use combat and tower defense mechanics to keep the city safe.

According to its official website, Firevolt is a studio “powered by industry veterans with backgrounds on titles like Crysis, Far Cry, Warface, World of Tanks and many more.” Up until now, it seems Firevolt has primarily been a support studio, with its listed services ranging from art and design outsourcing to demo development to PlayStation, Xbox, PC, and Steam Deck porting and optimization. It seems that KingFish may be one of Firevolt’s first original IPs, with the studio’s official Steam Curator page only listing one more title, a demo for a co-op racing game called WheelMates.

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KingFish is an Asymmetric Co-Op Roguelike City Builder

Announced on May 12, KingFish is an asymmetric co-op roguelike that features two very distinct gameplay styles. One player will take on the role of the Fish. Playing from a top-down perspective, the Fish must create and place buildings, organize troops, and form defenses. During battle, the Fish can give a wider view of the battlefield to warn their co-op partner and can activate special abilities to aid their ally on the field, such as an attack that dazes groups of enemies. The other player takes on the role of the King, who plays from a slightly closer third-person isometric point of view. As the King, players must gather vital resources and take enemies head on using their sword.

Rearrange the covers into the correct US release order.





Rearrange the covers into the correct US release order.

Easy (5)Medium (7)Hard (10)

Another key element of KingFish‘s gameplay loop is its villager system. As the Fish, players must recruit special villagers that each come with their own unique set of traits. Lancelot, for instance, is a royal knight who deals 50% more damage but loses motivation when being put to work in a production building. Henry, on the other hand, is an artisan who delivers twice as many goods when put to work in a production building. As the King, players can give these villagers special items they’ve recovered from the battlefield, and they can lead them into a fight or take them to the area that suits their expertise.

While there are few details currently available, KingFish will feature a roguelike gameplay structure. Every run is said to bring new maps, new mechanics, and new challenges to the game. The general goal of KingFish is to survive for as long as possible and visit as many mysterious islands as they can.

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Firevolt has not announced a release date for KingFish, and it’s currently unclear if the game will initially launch into Steam early access or if it’ll release as a finished product when it does eventually arrive. Those wanting to keep up to date on the game should wishlist KingFish on Steam.

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