Slay the Spire 2 has rolled out a new patch that smooths out difficulty, introduces balance adjustments, and resolves several in-game bugs. Developed by Mega Crit, Slay the Spire 2 launched in early access on March 5, 2026, and has quickly gained traction within the gaming community. Players are enjoying the title’s roguelike gameplay, fresh mechanics, new characters, and unique features.

However, the Mega Crit title hasn’t exactly had a smooth run. Slay the Spire 2 was recently hit with review bombing on Steam, which brought its rating down to “Mixed.” Much of the backlash stemmed from dissatisfaction with recent balance changes, as players felt that these updates made the game feel overly punishing and did not add what they wanted to see. In response, Mega Crit has now stepped in with a brand-new patch that tackles some of these concerns and aims to improve the overall experience.

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Slay the Spire 2 Beta Patch v.0.104.0 is Here

Mega Crit has revealed beta patch v.0.104.0 for Slay the Spire 2, which introduces sweeping changes to the game’s Ascension system. The team acknowledged that the current baseline difficulty is too steep and has tuned it to make the game more accessible for those who are just starting out. However, there will still be a strong challenge for players who are at higher Ascension levels. The update also focuses on the Doormaker in Slay the Spire 2, as the team is closely monitoring its performance. He’s considered to be one of the most annoying bosses in the game by many.

Mega Crit says that it wants to give players more time to adapt before making drastic changes, cautioning against balancing decisions based on “kneejerk reactions.” Drawing from data collected across millions of runs, the developers believe Doormaker’s overall difficulty and win rate are currently in a reasonable place. Beyond these core changes, the update brings a rework of several Ironclad cards in Slay the Spire 2, which includes the likes of Drum of Battle and Conflagration alongside adjustments to several other cards. The developers have also added new multiplayer badges and changes, with enemy scaling toned down. The patch rounds out with a range of bug fixes.

Slay the Spire 2 New UpdateImage via Mega Crit

The community’s reaction over on Reddit and Twitter toward the update has been largely positive. Fans have welcomed the changes to the various characters in Slay the Spire 2, and the approach of making lower Ascensions more approachable while raising the ceiling at the top end to keep the hardcore players engaged. The nerfs to Artifact, Slipper, and Skittish scaling in multiplayer have also been praised, though many believe it’s time for a similar treatment for Test Subject. On the other hand, some players are disappointed that the game still suffers from crashing issues on Steam Deck, especially when playing multiplayer.

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Despite still being in early access, Slay the Spire 2 is shaping up to be one of the best deck-building roguelikes. With the developers taking in the player feedback and delivering meaningful updates, the game’s momentum looks strong. Fans are eager for Mega Crit to share a roadmap outlining what lies ahead, alongside with a confirmed full release date.

Slay the Spire 2 Beta Update 0.104.0 Patch Notes

General:

  • Added three more Badges
    • Damage Leader – Dealt the most damage to enemies in multiplayer.
    • Debuffer – Applied the most Debuffs in multiplayer.
    • C-c-c-Combo – Played 20 cards in a single turn.

Ironclad:

  • Reworked Conflagration card:
    • Old: Conflagration – Attack – Cost 1 – Rare – Deal 8(9) damage to ALL enemies. Deals 2(3) additional damage for each other Attack you’ve played this turn.
    • New: Conflagration – Attack – Cost 1 – Rare – Deal 2 damage to ALL enemies 4(5) times.
  • Reworked Drum of Battle card:
    • Old: Drum of Battle – Power – Cost 0 – Uncommon – Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile.
    • New: Drum of Battle – Skill – Cost 1 – Uncommon – Draw 2 cards. When this card is Exhausted, gain 2(3) Energy.

Anthony’s note: Drum of Battle was previously the lowest picked Uncommon Ironclad card, and generally unpopular. This rework attempts to put it into a more interesting spot and adds some synergy to Exhaust decks. Conflagration had low pick rates and middling win rates for a Rare, while also feeling more like an effect that belonged on the Silent (caring about number of card plays). It has been reworked into a simple AOE card that can act as a Strength payout. The numbers will likely need tuning to get into a desired spot, but this should feel like a more appropriate part of the Ironclad’s kit.

Regent:

  • Reworked Parry card:
    • Old: Parry – Uncommon – Power – Cost 1 – Whenever you play Sovereign Blade, gain 10(14) Block.
    • New: Parry – Uncommon – Power – Cost 1 – Sovereign Blade now gains 10(14) Block.
    • This means Parry’s Block is displayed on the Sovereign Blade card and is now also affected by powers like Dexterity and Frail.

Anthony’s note: Parry’s numbers are looking correct now, but we think it will be more fun showing the effect on the Blade itself. Relics and powers now being able to interact with the Block should open up new fun interactions. As a result of this change, its numbers may need further tweaking in the future, but we will start with it as is.

Enemies:

  • Reworked Axebots combat to have just a single, more challenging Axebot

BALANCE:

General:

  • Terminal run modifier can no longer bring a player below 1 HP

Silent:

  • Changed Nightmare card: if you play it and select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn
  • Buffed Untouchable card: upgraded Block gain increased From +2 -> +3

Regent:

  • Changed Tyranny card: now triggers before Bombardment card
    • This means that if, for example, Tyranny exhausts Bombardment, Bombardment will be played immediately after
  • Nerfed Reflect card: Block decreased from 17(21) -> 16(20)

Ancients:

  • Buffed Neow’s Booming Conch relic: in addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
  • Buffed Neow’s Fury card: instead of selecting randomly now allows you to choose which 2 cards will be put into your Hand from your Discard Pile (you may also now choose fewer than 2 cards if you want)
  • Buffed Tezcatara’s Nutritious Soup relic: in addition to making your Strikes cost 0 and giving them Eternal, now makes all your Strikes deal 3 additional damage

Enemies:

  • Nerfed Ruby Raider Assassin: damage decreased from 11(12) -> 10(11)
  • Changed Scrolls of Biting: have slightly less HP at low Ascension but slightly higher HP at high Ascension, changed from 31(32) – 38(39) -> 30(33)-37(39)
  • Changed Owl Magistrate: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 234(243) -> 231(247)
  • Changed Slimed Berserker: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 266(276) -> 261(281)
  • Nerfed Vantom at lower Ascensions:
    • Dismember move damage decreased from 27(30) -> 26(30)
    • Slippery power goes from 9 -> 8(9)
  • Nerfed Waterfall Giant: now heals less at lower Ascension, HP healed changed from 15 -> 10(15)

Anthony’s note: We are slowly starting the process of making lower Ascensions a little easier, and high Ascensions slightly harder. We want to do this gradually instead of all at once.

Events:

  • Changed Slippery Bridge event: will no longer offer to remove the same card multiple times unless it has already offered to remove all other cards in your deck at least once

Multiplayer:

  • Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
  • Stratagem card is no longer banned from the colorless card pool during multiplayer runs (this banning was originally due to a bug with Stratagem in multiplayer, which has now been fixed)
  • Buffed Tag Team card: Replay effect now triggers on “deal damage to ALL enemies” attacks too

ART:

  • Added portrait art for the following cards:
    • Feral
    • Not Yet
    • Spite
    • Fight Through
    • Hailstorm
    • Synchronize
    • Iteration
    • Voltaic
    • Apparition
    • Abrasive
  • Revised Neow’s Fury artwork (is now centered)
  • Added Vakuu background art and VFX
  • Added Skulking Colony animations
  • Updated art for the following enemies:
    • Tunneler
    • Entomancer
    • Mawler
  • Updated animation for the following enemies:
    • Vantom
    • Ceremonial Beast
    • Entomancer
  • Repositioned Sludge Spinner death landing spot

USER INTERFACE & EXPERIENCE:

  • Added Ascension first-time tutorial popup for single player and multiplayer
  • An error is now displayed when Steam crashes
  • Feedback tool now displays an error if we didn’t receive the feedback
  • Adjusted hitbox, speech, and intent position of Underdocks Cultists
  • Fixed intents being positioned too high or too low in multi-enemy combats
  • Bestiary button now looks more locked (similar to how other buttons look locked)
  • The player’s hand now animates out of the way while it is the Enemy turn
  • Updated Ancient card text backgrounds to fit more text and to be very slightly darker and embossed
  • Set up controller navigation for Badges in the game over screen
  • Added basic controller navigation to Badges in the run history screen
  • Added controller navigation for the player info icons in the run history
  • Improved controller navigation in the Fake Merchant shop
  • Pause menu button controller navigation now wraps

WRITING:

  • Brilliant Scarf relic description now specifies that it only counts cards played “from your hand” so it’s clear that it doesn’t count auto-played cards
  • Reaper Form card wording has been changed to make it clear that the Doom is applied by Reaper Form’s power rather than by the played card:
    • Old: “Whenever Attacks deal damage, they also apply that much Doom.”
    • New: “Whenever Attacks deal damage, apply that much Doom.”
  • Added translations for various languages
  • Fixed various translation errors

BUG FIXES:

General:

  • Score separator lines are no longer shown while fetching score or if it fails
  • Effects that make the next card free to play (Unrelenting card, Void Form card, etc.) now properly take precedence over effects that increase the cost of all cards (Entangled affliction, Spiked Gauntlets relic, Borrowed Time card, etc.)
  • Fixed combat softlock that could occur after returning to main menu and resuming a run
  • Fixed crash when applying powers to dying creatures
  • Fixed crash when closing the game during startup before saves are initialized
  • Fixed crash when upgrading a card at rest site
  • Fixed error caused by offscreen Epoch indicator on Timeline screen
  • Fixed error when un-focusing Potion slot during Potion removal
  • Fixed Linux crash during combat when UI elements are removed mid-frame
  • Fixed crash when entering rooms
  • Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish
  • Fixed being able to target dead enemies with controller
  • Fixed crash when opening card pile screen while targeting an enemy with controller
  • Fixed rare combat errors that could occur when re-entering combat
  • Fixed rare softlock related to writing debug files
  • Fixed softlock on run histories from older versions of the game
  • Made save operations fault-tolerant to prevent softlocks
  • Score is correct when at ascension 10
  • Fixed wrong floor count when submitting Daily score

Ironclad:

  • Howl From Beyond card now plays from the Exhaust pile after you’ve drawn your hand instead of before
  • Fixed Anger card played by Havoc also Exhausting on play
  • Fixed being able to select an upgraded card with Armaments card if it is added to your hand by Largesse+ card
  • Not Yet card can no longer be generated via a Skill Potion

Silent:

  • Fixed being able to skip the Survivor card discard selection via the peek button

Regent:

  • Bombardment card now plays from the Exhaust pile after you’ve drawn your hand instead of before
  • I Am Invincible card now properly triggers before you’ve discarded your hand instead of after
  • Regalite relic no longer gains Block from enemies applying statuses
  • Summon Forth card now properly puts existing Sovereign Blades into your Hand before Forging instead of after

Necrobinder:

  • Fixed crash when Osty dies during scene transition
  • Fixed Reave card always bottom-decking the Soul card it creates

Defect:

  • Fixed Beckon still damaging the player if the combat is ended by Lightning orbs

Potions & Relics:

  • Fixed The Boot relic amplifying Bad Luck curse’s damage from 1 to 5 when the player has Intangible
  • Self-Forming Clay relic is no longer triggered by Terminal modifier’s max HP loss

Ancients:

  • Players can no longer roll Tezcatara’s Nutritious Soup blessing if there are no Strikes in their deck
  • Fixed Vakuu’s Whispering Earring not correctly playing Stardust card
  • Leafy Poutice relic no longer transforms the upgraded Strikes/Defends from Neow’s Talisman relic if you get both from Neow’s Bones relic
  • Unceasing Top relic now triggers properly when Vakuu’s Whispering Earring relic plays the last card in your hand

Enemies:

  • Fixed being unable to discard potions in the Punch Off event
  • Fixed Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn

Events:

  • Fixed being unable to give the Foul Potion to the Fake Merchant
  • Fixed cards from other classes appearing in the Infested Automaton event
  • Fixed softlock if you somehow die in the Battleworn Dummy event fight
  • All Spoils Map cards are now removed if you complete the quest and you somehow have multiple
  • You now get 600 gold for each copy of the Spoils Map quest card you have

Multiplayer:

  • Fixed a rare issue in multiplayer when playing Armaments card during the Knight Gang encounter
  • Fixed Pael’s Legion and Vambrace relics not proccing from the owner applying Block to other players
  • Dense Vegetation can no longer appear if any player has less than 8 HP
  • Fixed softlock related to using Driftwood relic on your first run
  • Fixed rare softlock loading into a treasure room when a teammate is using a controller
  • Fixed state divergence related to using a potion just before combat began
  • Improved error reporting for a specific rare connection error
  • You can no longer buy items at the shop while transitioning rooms
  • Pillar of Creation, Supermassive, and Arsenal cards now proc for the player that played Largesse card rather than the player who gets the generated card
  • The correct error message is now shown for Steam multiplayer connection timeout (error 5008)
  • “Show Multiplayer Drawings” tickbox is now correctly localized
  • You can no longer start a loaded multiplayer game with only one person


Systems


Released

March 5, 2026

Developer(s)

Mega Crit

Publisher(s)

Mega Crit

Multiplayer

Online Co-Op


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