Marvel Tokon: Fighting Souls is out today, but PC players are experiencing some problems with the game that their PlayStation 5 counterparts don’t have have to deal with. Developer Arc System Works noted that the PC port had issues during the open beta last month and it pledged to fix them with a patch on day one. However, PC players are reporting that Marvel Tokon is still suffering from the same problems that made it nearly unplayable during the beta.

As explained by a player on Reddit, Marvel Tokon on PC is plagued by dropped frame rates and stutter regardless of the specs of the machines being used. “It’s a problem that [Arc System has] to fix on their side, you can’t do anything about it,” writes Davids Symphony. “You could be running a 5090 with a 9800X3D at the lowest settings and it’ll still happen.”

Players who were hoping to take Marvel Tokon for a spin on Steam Deck have also been disappointed to find that it can’t even launch in Steam OS/Linux.

“The best part is the community manager on discord saying that, ‘Asking for Linux support is like asking for a Switch port,'” writes Rinnekaton on Reddit. “The game uses EAC, and I don’t even need to mention that EAC is widely supported on Linux. Linux support for EAC being a simple toggle (direct words from Valve themselves) is common knowledge at this point. In no way is it like porting to Switch.”

While it’s unknown if or when Arc Systems will address Marvel Tokon’s compatibility with Steam Deck, the developer has shared the details about its day-one patch. In the meantime, Arc Systems has unveiled a roadmap for Marvel Tokon’s upcoming DLC. The first new fighter slated to be added to the lineup this fall is Phoenix Cyclops, a cosmic-powered incarnation of the character from 2012’s Avengers vs. X-Men crossover event. In that story, Cyclops, White Queen, Namor, Colossus, and Magik were each given a portion of the Phoenix Force that remade them into god-like beings. If the game follows a similar direction, other members of the Phoenix 5 could be added later.

The current patch notes are below.

Marvel Tokon: Fighting Souls Day One Patch Notes

Performance Optimizations (Primarily for the PC SKUs)

  • Removed unnecessary character animation updates from being performed; resulting in a reduced CPU load.
  • Made improvements to alleviate the load on the user interface update.
  • Made improvements to address an issue where performance significantly deteriorated when running applications that use overlays or capture video. OBS Studio: Video capture via Game Capture & Discord: Overlays, Video Capture.
  • Added an anti-aliasing option to the automatic graphics quality setting to ensure that the appropriate anti-aliasing option is applied based on performance and prevents unintended load increases.
  • Fixed an issue that enabled unintended anti-aliasing plug-ins (e.g. DLSS, FSR, XeSS).
  • Also included a feature to the custom graphics quality settings and effect options that allow you to change the update frequency of the stage background characters.
  • Selecting medium quality of low quality will reduce the update frequency and slightly reduce the load on the CPU.
  • Have set the prompt inquiring about performing a shade warm-up at startup to ON by default, making it easier to find and perform a shader warm-up.
  • Fixed an issue that caused the shader warm-up to run unintentionally at startup.
  • Steam Version: Fixed an issue that caused a delay in sending input data during online matches; resulting in improved online match performance.
  • PS5 Version: Implemented additional measure to mitigate input lag.

Other Fixes

  • Game Screen – Fixed an issue where the game would automatically switch between monitors on setups that featured multiple monitors.
  • Online Lobby – Fixed an issue where some players would become invisible after viewing rankings in Ranked Mode and then enter the Online Lobby.
  • Ranked Mode – Fixed an issue where the screen would become distorted when a large number of digits were displayed.
  • Game Server Connectivity – Improved communication stability between the client and the game server.
  • Mouse – Fixed an issue where the game would sometimes crash when using the mouse too quickly in the game’s menus.
  • Text Optimization – Fixed an issue where performance was significantly reduced when large amounts of text were on screen; particularly when set to Arabic or Thai.
  • Connectivity- Fixed an issue where the game would become unplayable if the network connection was lost during the Challenger Alert screen.

Gameplay Adjustments

  • Input Optimization – Changed the input prioritization to 236 < 623 < 236 after 41236, allowing for a more accurate activation of 623 when using the input 6236.
  • Danger – Revised the input handling for ground dashes. Have made it possible to cancel into a skill from a ground dash to make it less likely for aerial special moves to be accidentally triggered.
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