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Home » The Internet Reacts To Xbox’s Layoff-Filled ‘Reset’ With Relief And Rage: ‘Another Stream Of Tone Deaf Excuses’
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The Internet Reacts To Xbox’s Layoff-Filled ‘Reset’ With Relief And Rage: ‘Another Stream Of Tone Deaf Excuses’

News RoomBy News Room6 July 20265 Mins Read
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The Internet Reacts To Xbox’s Layoff-Filled ‘Reset’ With Relief And Rage: ‘Another Stream Of Tone Deaf Excuses’

And there it is. Early this morning, an email was sent out to Xbox employees outlining the company’s plan for a massive reorganization that CEO Asha Sharma called “the most significant restructure in Xbox history.” In addition to bone-cutting layoffs, the move will see Compulsion Games and Double Fine spun off to become independent studios. Meanwhile, Ninja Theory and Undead Labs will part with the company to come under new ownership with a bunch of cash to keep development going on their respective in-development games, Senua and State of Decay 3.

“Our business is not healthy,” Sharma wrote, as she outlined how Xbox has overspent and underdelivered. “As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome.” There’s something massively disheartening in finally hearing what has been known for several years now. It’s the worst kind of “I told you so,” because it was all so avoidable. An Xbox more focused on sustainability and longevity over “number go up forever and ever” would not have bought Activision Blizzard for $70 billion or disincentivized players from buying their biggest, most expensive-to-develop games by sticking them on Game Pass. But what does it say about the gaming community’s collective trauma over the last five abysmal years that the reactions to Xbox spinning off several of its studios while laying off 3,200 souls include a grim and resigned relief?

Big cuts, but Xbox has managed to avoid closing any studios today. Double Fine and Compulsion go indie. Ninja Theory and Undead Labs will have new owners. Arkane Lyon process starts today. CEO Asha Sharma wants Xbox to reach 1bn players a day (it currently hits 1bn a year).

— Christopher Dring (@dringo.bsky.social) 2026-07-06T13:35:07.400Z

While I am sad for those laid off (especially in this horrid economy) there is at least one silver lining.

All of those studios we feared closing are going to be fine. 2 are now independent, 2 are sold off and Arkane is in negotiations.

Not the bloodbath we all feared. https://t.co/WWIgABYkn5

— TheImpureKing (@_TheImpureKing_) July 6, 2026

This is now the FIFTH major round of layoffs at Xbox since the company spent almost $70B on Activision Blizzard in 2023.

Another 3,200 livelihoods on the chopping block. Another deafening sucker punch for everybody at the company. Another stream of tone deaf excuses.

Where is the accountability?

— Chris Kerr (@kerrblimey.bsky.social) 2026-07-06T14:30:57.190Z

Astonished by the amount of instant Xbox apologia happening in the wake of the company gutting 20% of its staff — 3000+ people without jobs is not worthy of any silver-lining or celebrating of alleged executive honesty. Literacy in reading the room is essential, I’m begging you.

— Mitch Dyer (@mitchyd.bsky.social) 2026-07-06T14:21:02.054Z

The majority of chatter today will be about the fate of studios who build the games we love. But we cannot forget that these cuts will include hundreds of less visible folk w top expertise in a variety of supporting departments. No studios close today, but the loss personal & professional is immense

— Alex Donaldson (@apzonerunner.com) 2026-07-06T14:00:50.327Z

A close read of Sharma’s email reveals another infuriating point. “We are operating at margins that are 3-10x lower than comparable platform and publishing businesses,” she writes, seeming to imply that Xbox isn’t losing money, it’s just not making enough of it.

I keep seeing people saying the games industry is going through a crash, but it really isn’t. That implies the industry itself is in trouble. Big publishers and platform owners are all making big profits, and are still laying people off and closing studios. It’s not a market crash. It’s vandalism.

— Dan Whitehead (@danwhitehead.net) 2026-07-06T14:13:59.630Z

©

In 2025, Xbox made about 24 billion. Conservatively, that means about 700 million of that was profit.

In a year with wars on 2 (sometimes 3) continents, broken supply chains, economic downturn, and skyrocketing hardware prices, Xbox still made almost a billion in net profit and it wasn’t enough.

— Jaina Rodríguez-Grey (@jaina.wtf) 2026-07-06T14:39:27.078Z

The most sickening thing about all this is that it seems that the leadership at Xbox has learned nothing from any of this. In the email, Sharma wrote that Xbox wants to reach 1 billion players a day. Billion with a fucking “B”. But as many have pointed out: With what games, Microsoft? With what people to make the games? With what interest to buy the games amidst a BDS boycott and several years’ worth of declining reputation and quality driven by this exact kind of decision making?

But what’s even worse is the feeling that none of this will work. It’s easy to imagine that in a year from now, there will be reports of yet more layoffs because the cadence of such news has been consistent ever since Xbox acquired Activision Blizzard.

Life at Xbox post-ActiBlizz merger:

Jan 2024 – 1,900 layoffs

May 2024 – Arkane Austin, Tango Gameworks and Alpha Dog shuttered (Tango eventually saved)

Sept 2024 – 650 layoffs

July 2025 – Microsoft cuts 9,100 jobs, including significant number of Xbox staff

July 2026 – 3,200 roles torched

— Chris Kerr (@kerrblimey.bsky.social) 2026-07-06T14:51:38.646Z

Xbox feels less like a gaming company and more like a purgatorial waiting room for games and their developers. Sharma’s email said this is meant to be a “reset”, but I don’t think the company will be able to turn back on.

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