James Ratcliff joined Game Rant in 2022 as a Gaming News Writer. In 2023, James was offered a chance to become an occasional feature writer for different games and then a Senior Author in 2025. He is a third-generation Texan who has written professionally for over a decade at local newspapers, addressing various topics for his readers. Since 2024, James has shifted his complete focus to covering gaming news.
Final Fantasy 7 Revelation game director Naoki Hamaguchi has said that the open-world setting of the upcoming title was made to be easy for players to understand and navigate around. Hamaguchi’s statement came up as development of Final Fantasy 7 Revelation continued apace.
Final Fantasy 7 Revelation Fights Open World Fatigue With Proper Guidance
Although Final Fantasy 7 Rebirth already had an open-world setting that saw players explore the Gold Saucer and other locales, the upcoming entry of the Final Fantasy 7 Remake trilogy will ensure that players know where to go. In an interview with Eurogamer, Hamaguchi said that he was aware of “open world fatigue” in the video game industry, as several games are out there for players to experience. Hamaguchi said that, while he has experienced open-world games that throw players out there with no direction, he believes it is important to offer proper direction to players who want to know where to go. Hamaguchi said that Final Fantasy 7 Revelation players will have all the guidance that they need when exploring new regions like Mideel and Wutai once the game arrives next spring.
- Released
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2027
- Prequel(s)
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Final Fantasy VII Remake, Final Fantasy VII Rebirth






