On February 18, Minecraft developer Mojang Studios announced that the game’s Java Edition will gradually swap away from the OpenGL graphics application programming interface (API) later this year. Mojang stated that this change will allow more Minecraft players to experience the game’s Vibrant Visuals, which is currently available in the Bedrock Edition.
The news came amid a busy month for the iconic sandbox game. Minecraft recently revealed some parts of the first major updates of 2026, including more baby forms of mobs that will arrive in player worlds. These new forms include Zombies, Piglins, Villagers, and Drowned. Despite the adorable appearances of these Minecraft monsters, players should exercise caution around them, as they will move faster than their grown counterparts. A preview of Minecraft‘s baby mob update is now available for players to test in the Java snapshot edition of the game. The snapshot client can be selected from the Minecraft Preview button in the launcher.
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Minecraft: Java Edition Is Moving to Vulkan
Along with the upcoming content update, Minecraft is about to make a big change that Java Edition players will begin noticing. Via an official blog post, Mojang Studios stated that Minecraft: Java Edition will gradually move away from OpenGL to Vulkan as the main graphics API. This move will allow Java Edition players to experience Minecraft‘s Vibrant Visuals, which is currently exclusive to the Bedrock Edition. First introduced in the second half of 2025, Vibrant Visuals consists of improved lighting on various textures, higher-quality reflections, and directional sun shadows. Vibrant Visuals can be turned on via the settings menu in-game. However, Vibrant Visuals for Minecraft: Java Edition is currently still in its internal testing phases.
Balance the critic averages
Balance the critic averages
Easy (6)Medium (8)Hard (10)
As for the move from OpenGL to Vulkan, Mojang stated that it would also allow more changes to be made that would improve the Java Edition’s graphics and performance. Although most modern PC titles utilize DirectX12 or DX11, indie titles like PEAK have offered both DX12 and Vulkan as a graphical API that users can choose from. OpenGL was also created in the 1990s, which predates Minecraft by over a decade. Although Minecraft‘s Java Edition was made on OpenGL from the start, the once-popular graphics API has long since been deprecated. By comparison, Vulkan has been around since the mid-2010s, with an adoption rate that has grown over time. Although Vulkan is only supported by PCs and consoles that have been made since then, it is directly supported by Windows and Linux systems out of the box.
Vulkan Support Will Have Some Growing Pains
Modern Apple devices can also support Vulkan via a translation layer within Apple’s proprietary Metal API. This allows games that have Vulkan support to run on Apple products without any performance penalties. Apple stated that OpenGL applications will eventually be non-functional on its products, including the latest iPhone and Mac computers, in a future system update. To avoid losing support from Apple devices, Mojang stated that Minecraft‘s transition from OpenGL to Vulkan is a necessary step. However, the move to Vulkan will be a gradual process. Ergo, Vulkan rendering support will be available alongside OpenGL starting this summer via snapshot testing. Players will be free to toggle between OpenGL and Vulkan during this period. However, Minecraft‘s minimum system requirements will be updated once Vulkan is fully implemented into the Java Edition.
Mojang stated that some Minecraft mods and resource packs for the Java Edition will need to be changed ahead of the Vulkan swap. Ergo, players and mod creators should prepare accordingly. With the move from OpenGL to Vulkan being a gradual change, this will give Minecraft users some time to make any necessary adjustments. Time will tell when Minecraft‘s full move to the Vulkan API is complete.
- Released
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November 18, 2011
- ESRB
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E10+ For Everyone 10+ Due To Fantasy Violence








