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Home » What is Graceborne, the Elden Ring Meets Bloodborne Fan Expansion?
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What is Graceborne, the Elden Ring Meets Bloodborne Fan Expansion?

News RoomBy News Room4 March 20265 Mins Read
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What is Graceborne, the Elden Ring Meets Bloodborne Fan Expansion?

With Sony shutting down Bluepoint Games, it’s unlikely that we will ever get a proper Bloodborne remake. But while Sony and FromSoftware alike seem to avoid Bloodborne like the plague, not even pushing for a current-gen upgrade or PC port, one Elden Ring mod has arrived to pick up the slack.

This mod, appropriately dubbed Graceborne by its NexusMods creator Noctis, aims to rebuild the Elden Ring experience to bring it closer in line with Bloodborne’s visuals, sound, and overall atmosphere. Beyond the superficial, Graceborne is attempting to be an overhaul mod for Elden Ring, similar to something like Dark Souls 3’s Archthrones and Convergence mod packages. Although perhaps a better comparison would be Skyblivion, which recreates Bethesda’s Oblivion within the framework of the newer, more expansive Skyrim. And like Skyblivion, Graceborne is far from complete, though it’s come a long way since Noctis first launched it in 2024.

What Is Elden Ring’s Graceborne Mod Like In Its Current State?

Changes to Elden Ring’s World

While it’s not the deepest change at this stage, the Bloodborne-tinged alterations to Elden Ring’s overworld are perhaps the most instantly recognizable aspects of Graceborne. With this mod installed, The Lands Between are flung into perpetual night, Gothic cathedrals materialize throughout Limgrave, and notes vaguely referencing hunters, beasts, and dreams populate various locations. Many basic enemies have also been redesigned to better reflect Bloodborne’s grim and grotesque art design.

In my book, though, it’s the smaller details that really help sell Graceborne. Sound effects from Bloodborne, including enemy barks (in-battle dialog) and menu noises, have been ported into Elden Ring, making for an eerily reminiscent Bloodborne experience: cries of “you are not wanted here” and “it’s all your fault” from enemies do a lot more to heighten Elden Ring’s creepiness factor than any texture or shader pack ever could. Terminology has also been changed to be more consistent with Bloodborne. For instance, healing items are called Blood Flasks, and Runes have been changed to Blood Echoes.

Graceborne also renames and reskins several Elden Ring bosses, though not to the extent that they represent actual Bloodborne characters; they are essentially just Bloodborne-themed cosmetics and honorifics.

Graceborne Adds Bloodborne Gear and Mechanics to Elden Ring

On a deeper, mechanical level, Graceborne injects Elden Ring with Bloodborne’s most central gameplay systems, including side-stepping in place of dodge rolling (while locked on), gun parrying, and the rally system, which allows players to regain lost health by aggressively retaliating. The mod even brings back Bloodborne’s trick weapons, in what is perhaps its greatest accomplishment so far: almost every major weapon from Bloodborne, including the Saw Clever, Kirkhammer, and Logarius’ Wheel, has already been added via Graceborne, complete with secondary transformations.

What’s especially fascinating about Graceborne, and what might ultimately be what makes it an enduring part of Elden Ring’s legacy, is that these Bloodborne mechanics, for the most part, supplement Elden Ring’s existing mechanics rather than replace them. Graceborne adds mechanics like trick weaponry and gun parrying, but retains others, like jumping and crouching, which are not part of vanilla Bloodborne. As someone who has beaten Bloodborne at least four times, it’s hard to put into words just how significant this combination is. At the very least, the amalgamation of these two games’ mechanics is singularly uncanny: I don’t know if I’ll ever get used to seeing a character decked out in Hunter apparel, jumping around a massive open-world and ducking into tall grass.

What’s Next for Graceborne?

At the time of writing, Noctis still describes Graceborne as being in early development, and it’s gotten updates as recently as January 2026, so it’s safe to say that we can expect more content down the road. Noctis hasn’t gone into great detail regarding their plans for the mod, but they’ve intimated that they would want to add new questlines, bosses, and locations (rather than just remixes of existing ones). They have also noted, however, that this would require growing their team. Noctis is currently accepting donations for their work, so crowdfunding solutions could facilitate this growth down the road.

Noctis has also been rather clear about Graceborne being nothing more than a passion project, saying on NexusMods that, “Despite how content creators and news outlets advertise it, Graceborne is NOT an attempt at a port, sequel or spiritual successor of Bloodborne.” Fair enough, although in the same post, Noctis goes on to say that, should Graceborne’s ambitions be truly realized, it would take the form of a standalone expansion that “could be considered a true fanmade expansion of Bloodborne’s world and lore, something comparable to The Old Hunters DLC.” The message is a little mixed, but a second Old Hunters DLC doesn’t sound so bad to me, so I’m not complaining. If FromSoftware and Sony plan to keep ignoring Bloodborne, then I’m all for fans taking matters into their own hands, as it were. Here’s hoping it doesn’t go the way of Bloodborne Ka—I mean, Nightmare Kart.



Released

February 25, 2022

ESRB

M for Mature: Blood and Gore, Language, Suggestive Themes, Violence


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