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Home ยป Crimson Desert's Double Jump Isn't Bad, You Just Don't Get It
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Crimson Desert's Double Jump Isn't Bad, You Just Don't Get It

News RoomBy News Room13 April 20263 Mins Read
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Crimson Desert's Double Jump Isn't Bad, You Just Don't Get It

There are a lot of abilities in Crimson Desert–maybe too many, actually. One of the early ones you’d want to unlock, though, is the double jump, which is great for getting some extra airtime while traversing Pywell. However, getting the skill to trigger is an exercise in frustration, but it might actually be your (and partly the game’s) fault that you’re bad at double jumping.

As spotted by PC Gamer, the description for the double jump ability is difficult to understand. “Press [Jump] twice in mid-air before landing on the ground to perform an extra jump.” You’d be remiss for thinking you’re supposed to press the jump button twice in the air to do a second jump, but the operative word here is “before.” Read it again: “Before landing on the ground.” That’s the part that you’re probably missing when it comes to executing the double jump. Kliff must be close to or pretty much touching the ground to jump again.

It doesn’t help that the double jump and the glide ability–both found within Kliff’s Spirit skill tree–are tied to the same button. So, when you go to double jump, you’re likely gliding instead and vice versa. At least, I can say that’s always been my experience.

Redditor MuglokDecrepitusFx posted on the game’s official subreddit to further explain how to double jump in Crimson Desert. Per the game’s Spanish translation: “Right before touching the ground in the air, press [Jump]. Use the ground as support to propel yourself again.” As MuglokDecrepitusFx clarified, the ability–which they say should be labeled “Bounce Jump”–is “not a real aerial double jump skill, but a ground bounce double jump (closer to the Mario 64 one).”

So, no, the double jump isn’t bad. It’s great, actually, though the description doesn’t really help you understand how to use it. The problem is our automatic assumption of how double jumps in video games work. Give it a try next time you’re roaming Pywell. You’ll find that the closer to the ground you are after jumping, the more success you’ll have getting a second ground bounce. I guess Kliff should be called Bounce Man instead of Jump Man.

Crimson Desert has been a huge success for South Korean developer Pearl Abyss, having sold well over 4 million copies since its March 19 launch on consoles and PC. The studio continues tinkering with the game based on community feedback, with the latest update addressing storage frustrations and future patches introducing more mounts and adding difficulty options.

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