The Solo Leveling franchise is expanding once again, and this time it’s leaning hard into action RPG territory with a roguelike twist. With the series continuing to grow across anime, games, and even upcoming film projects, Solo Leveling: Karma arrives as another major step in pushing Sung Jinwoo’s world deeper into video games ahead of its planned 2026 launch.
Solo Leveling‘s rise in the anime space has been meteoric, and the same can be said about gaming. Solo Leveling received a major Fortnite collaboration earlier this year, and of course, fans are champing at the bit for more games based on the franchise. On the film side, the upcoming movie Solo Leveling -ReAwakening- has also kept interest high. That momentum now feeds directly into developer/publisher Netmarble’s upcoming anime game project, which expands the story into a previously unexplored stretch of the timeline.
Solo Leveling Is Officially Fixing The Biggest Flaw Of The Series
Solo Leveling: Arise fills the gap by exploring the origin story of Igris, a beloved character with a tragic past.
Solo Leveling Karma Arrives in 2026 as a Roguelike Action RPG
The key news is simple: Solo Leveling: Karma is confirmed for release in 2026 across PC, iOS, and Android. The game was previously unveiled at Anime Japan as a roguelike action RPG set during the 27-Year War of the Monarchs, placing players directly into an extended conflict period not fully explored in the main story. Now, a brand-new story trailer gives a deeper look at what that means exactly, but befitting the beloved IP, its combat embraces the best of roguelike game design and Solo Leveling. It blends fast-paced combat with build-focused progression systems built around repeated runs and evolving loadouts.
- Fast hack-and-slash combat built around weapon swapping and combo chaining
- A roguelike “Blessing” system that changes builds across each run
- Summonable Shadow units like Igris and Iron to fight alongside Jinwoo
- Procedurally generated dungeon structure for replayability
- Build variety focused on playstyle experimentation rather than fixed classes
Rearrange the covers into the correct Japanese release order.
At its core, the game centers on controlling the Shadow Monarch in a constantly shifting battlefield, where each run is designed to feel different depending on a player’s upgrades, summons, and chosen combat approach. Netmarble has positioned it as a high-speed action experience where optimization and adaptation matter as much as raw power. t’s a strong premise that gives Solo Leveling: Karma a chance at being one of the best anime games of 2026, not to mention the best roguelike game.
Combat is also heavily tied to spectacle, with the trailer emphasizing rapid weapon transitions and large-scale Shadow Army engagements. The design goal appears to be leaning into the fantasy of overwhelming power while still forcing players to adapt through roguelike game constraints rather than static progression.
Guess the anime from the emojis.

Guess the anime from the emojis.
Easy (120s)Medium (90s)Hard (60s)
Because the game is still targeting a 2026 release window, more specifics like final features, monetization structure, and exact launch timing are expected to be revealed closer to release. For now, Solo Leveling: Karma stands as one of the most ambitious expansions of the franchise yet, bridging anime momentum with a full-scale action RPG built around replayable progression and Shadow Monarch power fantasy.


- Released
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2026
- Developer(s)
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Netmarble
- Publisher(s)
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Netmarble
- Franchise
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Solo Leveling









