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Home » Upcoming Open-World RPG Has “Potato” Graphics Setting Below Even Minimum Specs
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Upcoming Open-World RPG Has “Potato” Graphics Setting Below Even Minimum Specs

News RoomBy News Room19 May 20263 Mins Read
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Upcoming Open-World RPG Has “Potato” Graphics Setting Below Even Minimum Specs

Indie-RPG Outward 2 is releasing on Steam early access on July 7, and developer Nine Dots Studio wants to make sure you know that even if your PC is an ancient-potato rig, the game will run just fine.

In a new video announcing the co-op survival RPG’s release date and system requirements, Nine Dots revealed the game looks great on max settings with at least a GeForce RTX 40780 and 32GB of RAM. But what Nine Dots really wants people to know is how it runs on some of the worst settings imaginable, and it has delivered.

If you are somehow still rocking a GeForce GTX 750 TI with only 8 GB, you’re in luck, as Outward 2 comes equipped with a “potato” settings preset that is even below the “very low” settings found in the game’s minimum system requirements.

Potato Specs For Outward 2

  • Avg Performance – 1280 x 720 @ 30FPS
  • GPU – GeForce GTX 750 TI
  • CPU – FX 6300 x 6
  • RAM – 8GB

What does that look like in motion, exactly? Surprisingly decent. As detailed by Nine Dot’s “new tech guy,” Mister Potato, Outward 2 looks to run fairly well on even the lowest of low settings. The video even shares a look at the game running in “couch potato” co-op mode. You can check out the full spec breakdown below. The open-world RPG will be holding a closed beta from May 26 to June 8, one where players will get to check a new region not featured in previous playtests.

Unlike many other power-fantasy-focused RPGs, Outward 2 makes clear players are not superhumans or magically gifted chosen ones. Instead, players will pick an origin and starting location. From there they’ll embark on an adventure to seek out trainers and learn new skills, having to carefully manage their inventory and supplies along the way.

Combat isn’t about being more powerful, but about careful preparation, as players will need to use potions, traps, spells, and other gear to gain an upper hand. Defeat will mean having to live with the consequences, as the game’s auto-saving will discourage save scumming, with Nine Dot promising players will need to “live with their failures” and the “scars of defeat.” It all sounds like a punishing, but rewarding journey, albeit one that will perhaps be made a little more manageable by the fact that the entire game can be played in online or split-screen co-op.

Nine Dot hasn’t yet detailed how the early-access version of Outward 2 will differ from the finished product, with many players on the game’s subreddit seeming blindsided by the early-access announcement. If nothing else, players can at least take solace in the fact that even the lowliest of PCs will be able to handle the adventure.

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