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Home » Ex-PlayStation and Call of Duty Devs Reveal $100M Debut Game Under New Label
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Ex-PlayStation and Call of Duty Devs Reveal $100M Debut Game Under New Label

News RoomBy News Room5 June 20263 Mins Read
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Ex-PlayStation and Call of Duty Devs Reveal 0M Debut Game Under New Label

Los Angeles-based developer That’s No Moon Entertainment has taken to Summer Game Fest 2026 to announce a big-budget shooter called Crossfire. Based on the eponymous franchise operated South Korean gaming giant Smilegate, the upcoming title promises a premium single-player campaign built around stealth, cover combat, and cinematic storytelling, with its SGF 2026 reveal trailer teasing some of those elements.

That’s No Moon was established in summer 2021 with more than $100 million in funding from Smilegate itself. Its founding team included more than a dozen industry veterans, such as ex-Naughty Dog and -Infinity Ward designer Jacob Minkoff and former PlayStation Visual Arts Studio head Michael Mumbauer. Nick Kononelos is another one of those seasoned professionals with 20-plus years of experience, having most recently spent nearly a decade in various roles at PlayStation and Electronic Arts before joining the That’s No Moon as a founding chief operating officer.

Biggest FPS Games That Will Be Released In 2026

Stock up on ammo, these shooters will be blasting your mind with high-octane action very soon in 2026.

Crossfire Is Smilegate’s Latest Push Beyond Free-to-Play Shooters

After nearly four years of radio silence, the LA developer has at last announced its debut title during the Summer Game Fest 2026 livestream. Crossfire follows Layla, played by Claudia Doumit, and Cross, played by Ricky Whittle, as rival operators forced into an uneasy partnership in face of a colossal threat. That setup moves the franchise away from its free-to-play multiplayer identity and toward the kind of premium character-led action game That’s No Moon was founded to make.

That's No Moon blue logo over red-tinted studio workforce photo Dominik Bošnjak / Game Rant | Source images: That’s No Moon Entertainment

Crossfire’s Adaptive Cover Promises Unprecedented Realism

The game’s main mechanical pitch is Adaptive Cover, a system meant to make defensive movement feel less like snapping between fixed waist-high barriers and more like reacting to a dangerous space in real time. Rather than requiring players to hunt for predefined cover points, Crossfire is designed to have Layla and Cross adjust their stance automatically based on nearby terrain, line of sight, and enemy positions. IT allows characters to press against irregular surfaces, shift height as threats move, and use the environment more fluidly during stealth and firefights. Beyond its potential to push the envelope in shooter cover mechanics, the feature appears to be a natural fit for a game built around two operators surviving against overwhelming forces.

crossfire characters

Looking at the bigger picture, the single-player spin-off continues Smilegate’s efforts to keep Crossfire relevant through various partnerships and initiatives spanning multiple forms of media and a range of budgets. The original Crossfire, released in 2007, remains one of the biggest free-to-play shooters of all time, having surpassed 1 billion account registrations across PC and mobile devices.

What’s That Weapon?

What's That Weapon?

Identify the silhouettes before time runs out.






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What’s That Weapon?
What's That Weapon?
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Crossfire‘s SGF 2026 trailer did not include a release date or even a tentative launch window. That’s No Moon said only that it would share availability details when ready. Still, the timing of its June 5 announcement leaves room for informed speculation. The California-based studio will mark its fourth anniversary in July 2026, Crossfire is its debut project, and modern AAA game development cycles now commonly stretch to around five years. Taken together, those factors suggest the newly revealed shooter is already deep in active production and could ostensibly hit the market as early as 2027.

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