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Home » Sparking Zero Update Officially Confirmed for July 29
PC Games

Sparking Zero Update Officially Confirmed for July 29

News RoomBy News Room28 July 20265 Mins Read
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Sparking Zero Update Officially Confirmed for July 29
Image via Bandai Namco

Bandai Namco has officially confirmed a brand-new update is coming for Dragon Ball: Sparking Zero, officially launching on July 29. The sizable update to Dragon Ball: Sparking Zero will include new stages, gameplay mechanics, and other changes.

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Dragon Ball: Sparking Zero Update Coming July 29

Bandai Namco recently shared more details about the newest update coming to Dragon Ball: Sparking Zero. The patch introduces three stages to the game with the debut of Rocky Land (White Valley), City Ruins (Clear Skies), and Molten Lava, alongside one new BGM track. Sparking Zero‘s July update adds two new gameplay mechanics, with Linked Blast, which allows characters to fire off a Blast immediately after switching, and Sparking! Boost, a new power-up that consumes Skill Stocks to enter the special Sparking! Mode. Bandai Namco is also making sweeping adjustments to several members of Sparking Zero‘s sizable roster, including Skill Stock Recovery, Attack Power, and Ki Recovery.

Dragon Ball: Sparking Zero July 29 Patch Notes

An update will be implemented starting from July 29, 2026 8:00 (UTC).

Maintenance is planned from July 29 8:00 to 10:00 (UTC) in conjunction with the update.

To ensure the best possible Dragon Ball Sparking! Zero experience, please apply the latest update file.

Target Platforms: PlayStation 5, Xbox Series X|S, PC

Version: Ver. 3020.019.003.012.013

Changes and Adjustments Affecting the Entire Game

  • Stages

    • Added Rocky Land (White Valley), City Ruins (Clear Skies), and Molten Lava.
  • BGM

Feature Changes & Adjustments

  • Options

    • Added an option to toggle the aura change that occurs when characters trained in “Limit Breaker Journey”, a mode added in the Super Limit-Breaking NEO DLC, perform a Ki Charge.

Game Mode Changes & Adjustments

  • Custom Battle

    • Added high-difficulty battles to Extra Battle.
    • Added new editable elements such as 2D cut-ins and text.
  • Offline Battle

    • Adjusted CPU behavior.
    • When characters trained in Limit Breaker Journey are available, a rule setting has been added to enable or disable their use.
  • Player Match

    • Added the ability to enable or disable the use of characters trained in Road to Ultimate Limit-Breaking when creating or searching for rooms.
  • Survival Mode

    • Increased the number of battles in the round-robin survival challenge.

Battle System Changes & Adjustments

  • New Action

    • Added Linked Blast, a new action that allows a switched-in character to immediately fire a Blast attack upon entering battle.
    • Added Sparking! Boost, a new action that consumes additional Skill Stocks to enter a more powerful Sparking! Mode.
  • Z-Search

    • Adjusted the duration before Z-Search is lost so that it varies depending on the opponent.
  • Melee Attacks (General)

    • Defending characters now recover a small amount of Ki when hit by melee attacks.
  • Burst Melee

    • Adjusted to make activation easier even when Guard Assist is enabled.
  • Smash Ki Blast

    • Adjusted hit stun on impact to reduce the likelihood of consecutive hits.
  • Short Dash

    • Adjusted so that stepping is easier to perform when closing to short range via Short Dash.
  • Ascend / Descend

    • Destructible buildings and rocks can now be destroyed through rapid ascents and descents.

Skill Changes & Adjustments

  • Vegeta (Super), Super Saiyan God Super Saiyan – Limits?! I Break Them!

    • Reduced Skill Stock consumption.

Blast Changes & Adjustments

  • All Rush-type Blasts that can cancel certain Energy Projectile Blasts

    • Adjusted to make it easier to nullify applicable projectiles.
  • Majin Duu – Rolling Attack

    • Can no longer be countered with Super Perception.
  • Ribrianne – Maiden’s Charge

    • Can no longer be countered with Super Perception.
  • Kakunsa – Primal Charge

    • Can no longer be countered with Super Perception.
  • Vegeta (Mini), Super Saiyan 2 – Head-On Impact

    • Can no longer be detected/countered with Super Perception.

Character Changes & Adjustments

  • Adjusted Skill Stock Recovery from Ki Blast Deflection

    • Goku (Teen)
    • Videl
    • Master Roshi
    • Master Roshi, Max Power
    • Mr. Satan
    • Saibaman
    • Guldo
    • Android 19
    • Dr. Gero
    • Frieza Force Soldier
    • Broly (Z)
    • Lord Slug
    • Spopovich
    • Goku (Mini)
  • Attack Power Now Increases as Health Decreases

    • Goku (Z – Early)
    • Goku (Teen)
    • Majin Vegeta
    • Future Trunks
    • Future Trunks, Super Saiyan
    • Goku Black
    • Goku Black, Super Saiyan Rosé
    • Shallot
    • Gohan (Future)
    • Gohan (Future), Super Saiyan
    • Bardock
  • The following characters now recover Ki more quickly while stunned, and gain more Ki from button inputs during recovery:

    • Goku (Teen)
    • Majin Vegeta
    • Gohan (Future)
    • Gohan (Future), Super Saiyan
    • Super Trunks
    • Master Roshi, MAX Power
    • Frieza (Z), 2nd Form
    • Frieza (Z), Full Power
    • Majin Buu
    • Mr. Satan
    • Bardock
    • Nappa
    • Super Zarbon
    • Dodoria
    • Recoome
    • King Cold
    • Broly (Z), Super Saiyan
    • Broly (Super), Super Saiyan
    • Super Garlic Jr.
    • Lord Slug
    • Cooler, Final Form
    • Bojack
    • Full-Power Bojack
    • Syn Shenron (GT)
    • Spopovich
    • Fused Zamasu, Half-Corrupted
    • Ribrianne
    • Majin Duu
    • Third Eye Gomah
    • Shallot
  • For all of the following Vegeta variants, Ki consumption for Rush Ki Blasts, Dash Rush Ki Blasts, and Jump Rush Ki Blasts has been reduced, while their attack power has been decreased:

    • Vegeta (Z – Scouter)
    • Vegeta (Z – Early)
    • Vegeta (Z – Early) Super Saiyan
    • Super Vegeta
    • Vegeta (Z – End)
    • Vegeta (Z – End), Super Saiyan
    • Vegeta (Z – End), Super Saiyan 2
    • Majin Vegeta
    • Vegeta (GT), Super Saiyan 4
    • Vegeta (Super)
    • Vegeta (Super), Super Saiyan
    • Vegeta (Super), Super Saiyan God
    • Vegeta (Super), Super Saiyan God Super Saiyan
    • Baby Vegeta (GT)
    • Vegeta (Mini)
    • Vegeta (Mini), Super Saiyan
    • Vegeta (Mini), Super Saiyan 2
    • Vegeta (Mini), Super Saiyan 3
    • Vegeta (DAIMA), Super Saiyan 3
  • When reflecting a Blast with Super Perception, the reflected Blast will now travel toward the opponent.

    • Goku (Z – End) Super Saiyan 3

Others

  • Font

  • Other

    • Improved overall stability and performance.


dragon-ball-sparking-zero-cover-art


Released

October 11, 2024

ESRB

T For Teen Due To Mild Language, Mild Suggestive Themes, Violence

Publisher(s)

Namco Bandai


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